UTK School of Design
GRDS 256, Interaction Design
Spring 2025
Monday, Wednesday 3:00pm – 6:20pm EST
Art + Architecture Room 329

Matthew Flores

He/Him/His

mflores5@utk.edu
Office Hours: by appointment




Welcome to Interaction Design! What is Interaction Design? Simply put, Interaction Design is the practice of solving problems and shaping our everyday lives through digital artifacts. Another way of saying this: when designers (so, you) think through the world and their practice with digital tools, and create digital experiences (whatever that might be), they’re Interaction Designers. Congrats!

Some slap the label of “UX/UI” on things and call it a day; while not incorrect, this mindset really limits how we can think about our roles as designers working with ~*~the digital~*~. In this course, we’ll unpack our relationship with digital experience, both as producers and consumers, and explore design principles relating to dynamic media and understand how good design should take advantage of ~*~the digital~*~ both formally and conceptually. We will create accommodating, flexible systems that will change in response to its environment and users.

Ultimately, this course is an introduction to digital design, and will serve as a jumping off point for deeper investigation into ~*~the digital~*~. By exploring the history of human/digital interaction, and by engaging with the current state of technology as it applies to a design practice, students will learn how to design complex interactive projects, undertaking comprehensive research and directing their thinking process from brainstorming to final outcome.

See full syllabus ⤻


PROJECTS

➞ Project 1: Hello, World!



Description:

"Prof. Dr. pages have their distinct appearance: primitive and all the same. And that makes them historically significant...Primitivity tells us the story of the browser being not only a browser, but also an editor. Every user of the early web was a producer of web content. Web pages were to be opened in the browser to look at them, but also to edit them, using existing pages as templates for new pages. The simple design of HTML made it possible for the first users to create state of the art pages with only four to five principal tags. The result was an extremely fast growing web. There were not many options, this is why we got many pages."

— Olia Lialina


For our first project, you will be designing a “homepage” for yourself. Using a thoughtful grid system, compose three unique directions for a single-page, personal website that describes your design practice and your theory of Interaction Design (as it stands today). You will be restricted to typography, color, and your Language of Vision (LoV) tools and 3 images.

See full project brief ⤻

➞ Project 2: Atomic Design



Description:
The Atomic Design framework is a strategy for crafting robust design systems in a methodical, flexible, modular way. You may be asking: what’s a design system? In a nutshell, a design system is a collection of reusable components that can be built together to create any digital product. There are many different ways to approach the creation of a design system. Atomic Design is one of the methodologies for organizing a design system that helps make the life of designers and developers easier and their workflows much more efficient.

With a modular design approach, a complex design can be broken down or divided into smaller and simpler components that are independently designed. Each of these individual components is then integrated (or assembled) together to form a final product.

In this project, we will be learning the workflow of creating a design system from the ground up using the Atomic Design method. We will also be identifying and classifying some essential UI elements, and exploring how they can be utilized in deliberate ways in order to define the structure, flow, and look of a digital product.

See full project brief ⤻

➞ Project 3: App Design



Description:
For this assignment you will create an app from the content of ten linked Wikipedia entries. Everyone will start from the same place: the Wikipedia entry for Interaction Design. From within this entry you will choose a word or phrase which is hyperlinked to another Wikipedia entry, and collect the main column text for that term. From this second term you will choose another hyperlinked term, and so on, for 10 terms. (As an example, I collected the following string: interaction design, Muriel Cooper, SX-70, Mylar, sailboat, paddle, yacht, etc.)

The link chain you create will guide the user flow in your app design. Starting from a splash page, you will design an experience that takes a user from the start through the end of your chain. Consider user flow, navigation standards, and the constraints of the mobile device in your design.

See full project brief ⤻

➞ Project 4: Portfolio



Description:
You've learned how to design for the internet, and how to build for the internet, so now it's time to build your own corner of the internet!

See full project brief ⤻

EXERCISES

➞ Exercise 1: Pixel Self-Portrait



See full project brief ⤻

➞ Exercise 2: Abstract Composition



Using the following CSS properties create an abstract composition as a Glitch Website. Make sure to utilize nested divs (divs inside divs inside divs):

  • Padding
  • Margin
  • Border
  • Background-Color
  • Background-Image
  • Float

See full project brief ⤻

➞ Exercise 2: Class Stylesheets



See full project brief ⤻

➞ Exercise 3: Container Technologies



See full project brief ⤻

➞ Exercise 4: Room-Sized Website



See full project brief ⤻



COURSE CALENDAR
WEEK 1
WED 01/22


— Class Intro
- Welcome slides
- Website Tour
Review Syllabus
🆕 Intro Project 1: Hello, World!
- Exercise 1: Pixel Self-Portrait


For next class...
    • Please download Google Chrome (if you don't use it already), and Figma

    • Finish your Pixel Portrait

    • Choose three websites from Laurel's Are.na here or here.
      • Send me the URLs via Teams before class
      • Be ready to share why you chose these websites

    • Please compose a few sentences for the following questions on Figma:
      • How would you describe your design aesthetic?
      • What objects inspire your aesthetic?
      • What was your earliest design memory?
      • How do you define “Interaction Design”?
      • What are the differences between designing for say, a print product, and a digital product?
      • When was the last time you saw digital design in the world that surprised you?
      • What does “UX and UI” mean to you (if anything)?
      • What are you most interested in learning in this class?

WEEK 2
MON 01/27
WED 01/29
WEEK 3
MON 01/29
WED 01/31
WEEK 4
MON 02/05
WED 02/07
WEEK 5
MON 02/12
WED 02/14
WEEK 6
MON 02/12
WED 02/21
WEEK 7
MON 02/26
WED 02/28
WEEK 8
SUN 03/03 —
SUN 03/10
NO CLASS — SPRING BREAK

WED 03/13
WEEK 9
MON 03/11
WED 03/13
WEEK 10
MON 03/18
WED 03/20
WEEK 11
MON 03/25
WED 03/27
WEEK 12
MON 04/01
WED 04/03
WEEK 13
MON 04/08
WED 04/10
WEEK 14
MON 04/15
WED 04/17
WEEK 15
MON 04/22
WED 04/23
WEEK 16
MON 04/28
WED 04/30
WEEK 17
MON 05/05
WED 05/07
COURSE CALENDAR
WEEK 1
WED 01/22


— Class Intro
- Welcome slides
- Website Tour
Review Syllabus
🆕 Intro Project 1: Hello, World!
- Exercise 1: Pixel Self-Portrait


For next class...
    • Please download Google Chrome (if you don't use it already), and Figma

    • Finish your Pixel Portrait

    • Choose three websites from Laurel's Are.na here or here.
      • Send me the URLs via Teams before class
      • Be ready to share why you chose these websites

    • Please compose a few sentences for the following questions on Figma:
      • How would you describe your design aesthetic?
      • What objects inspire your aesthetic?
      • What was your earliest design memory?
      • How do you define “Interaction Design”?
      • What are the differences between designing for say, a print product, and a digital product?
      • When was the last time you saw digital design in the world that surprised you?
      • What does “UX and UI” mean to you (if anything)?
      • What are you most interested in learning in this class?

WEEK 2
MON 01/27


- Site Surveys & Discussion
- Sketching/drafts/wireframes for Hello, World!
- Figma Demo
  • Tour around the interface
  • Student Questionnaire
  • Recreate Cool Links in Figma

- Work Time: sketching Hello, World! in Figma

For next class...
  • Come to class with three compositions in Figma on a 1400px frame
    • These compositions will utilize your writing completed last class
    • Design a distinct grid system for each. The particulars of each system are up to you, but consider the limits of the frame width, and the length of your text as constraining factors.
    • You can use no more than 2 typefaces.
    • You can use no more than 4 colors (including black and white).
    • You can use only 3 images.

  • Please watch Laurel Schwulst's Ultralight Lecture from last Spring, and write a 1 paragraph response.

WED 01/29
Matt's out of town!
No Class!
WEEK 3
MON 02/03
Sick day!
  • Continued working on Project 1 drafts in Figma
  • Posted Ultralight Lecture notes and thoughts in Teams
  • Watched Basics of HTML video
WED 02/05

Homework:
  • Come with 3 Project 1 drafts in Figma to review
  • Refine Abstract Composition exercise
WEEK 4
MON 02/10
Today in class:

Homework:
  • Please continue working on your Abstract Composition
  • Please watch this Intro to Flexbox video and take notes. We'll use flexbox for layout on Wednesday!
WED 02/12
WEEK 5
MON 02/17
WED 02/19
WEEK 6
MON 02/24
WED 02/26
WEEK 7
MON 03/03
WED 03/05
WEEK 8
MON 03/10
WED 03/12
WEEK 9
MON 03/17
SPRING BREAK, NO CLASS
WED 03/19
🐚~GO CODE ON THE BEACH~🏖️
WEEK 10
MON 03/24
WED 03/26
WEEK 11
MON 03/31
WED 04/02
WEEK 12
MON 04/07
WED 04/09
WEEK 13
MON 04/14
WED 04/16
WEEK 14
MON 04/21
WED 04/23
WEEK 15
MON 04/28
WED 04/30
WEEK 16
MON 05/05
WED 05/07




Welcome to Interaction Design! Remember to save your file!